Showing posts with label Russia. Show all posts
Showing posts with label Russia. Show all posts

Monday, July 13, 2015

Tank Hunters



In keeping with my recent turn toward the real-world conflict in the Ukraine, I present the following scenario. While written for the Skirmish Sangin miniatures game, the scenario is adaptable to other games with some work.

The Russian Separatists have learned that a Ukrainian T-55 tank that had been damaged is now repaired and is returning to combat. Although old and outdated, the reintroduction of the T-55 threatens to swing local battles against the Russians. The route to the battle field is known to the Russians and a group has infiltrated the lines to ambush the tank.

The Ukrainians must get the T-55 to the battle lines as soon as possible and are overconfident that their rear areas are safe. They have assigned only a jeep armed with a machine gun to lead the tank and provide additional security.



This scenario is one that could be a total wipe-out for either side. As far as points, the Ukrainians far outweigh the Russians and the T-55 carries enough firepower to destroy the ambush team. However, the Russians have the element of surprise and the tank's range of motion is potentially restricted by walls and muddy terrain.

Scenario Rules

Turret Slew

At the start of the scenario the main gun and coaxial machine gun are facing forward. The turret of the T-55 must be slewed left or right to bring its weapons to bear on any target not in front of it. Doing so takes time, specifically one phase per 90 degree turn. The main gun and the coaxial MG cannot fire on the ambushers until after it has moved.

Cold War Throttle

The maximum speed of the T-55 is 10' (20 meters) while on the road and 7' (14 meters) while off road. Note that this does not apply to the Ukrainian jeep.

Scenario Setup




Each square is 10 meters. The walls shown on the map are low rock walls (1 meter tall) and provide medium cover. The hedges along the northeast portion of the road are 2 meters tall and provide Medium cover to spot but no cover to area-effect weapons. All fields are considered plowed/mud and -20% to driving

The field to the southwest contains a small wetlands area that is lower than the surrounding terrain. This provides the equivalent of Soft Cover. Travel through the area by a vehicle uses the Ford difficulty (-20%) in addition to the plowed/mud of the fields.

The Russians have chosen to attack near an abandoned farmhouse while the tank is potentially hemmed in by stone walls on either side of the road. The Russians must be located within 18' of the left side and begin the game Hidden. Reminder: The minimum distance for the RPG-7 is 5' (10 meters). 

The Ukrainians enter the board from the top (north) and must exit along the southern edge of the board (not necessarily on the road). The jeep must go first, followed by the tank.

Russian Brief




"We've learned that a T-55 that has been languishing in a Nationalist repair depot is ready to return to combat. Even though its older than my father, this beast will make our lives difficult unless we stop it. We know the route it will take and have hand picked a team of fighters armed with RPGs to intercept it. With luck, the tank will never reach the front lines."




Ukrainian Brief

"The mechanics have managed to resurrect one of our old T-55s. It smells like a refinery and looks like my mother-in-law, but it's firepower will terrify the insurrectionists. But first, a small group of soldiers in a jeep will guide our revived beauty to the front lines."



Victory Conditions




Russians


  • For each Ukrainian killed or wounded: 10 pts
  • Jeep destroyed: 25 pts
  • T-55 destroyed: 100 pts

Ukrainians


  • For each Russian killed or wounded: 10 pts
  • Jeep successfully exits board: 25 pts
  • T-55 successfully exits board: 100 pts

Monday, June 8, 2015

Pisky Firefight



I'm going to leave the European Intifada for a post or two and go to a more real-world conflict. The conflict in the Ukraine has been in the news for several years now. The nation went through a period of civil unrest followed by a secession movement in the east by ethnic Russian separatists. It's quite possibly the world's worst kept secret that many of the "separatists" are in fact Russian troops operating out of uniform and that Russia is actively supporting the insurgents with weapons, training, and heavy equipment.

The Ukrainian national forces have gone through an extended period of poor support by the government and is largely operating on Soviet era equipment. When the secession began and combat occurred, the Ukrainian army had to scrounge just to find batteries for the few vehicles they had maintained. Even now, the military is poorly equipped thanks to the heavy debts of the government.



This scenario focuses on the ongoing fighting in the village of Pisky, outside the secessionist-held city of Donetz. The village has been the scene of near constant fighting and its population has dwindled from approximately 3000 to about 50 people, mostly those who cannot leave.

Setup


An intersection has become valuable property in the fighting. It is dominated by a damaged but still intact house (labelled #47 on the map) that is currently occupied by a squad of Ukrainian troops. The separatists intend to seize the house and either kill or capture the Ukrainians. They have a larger, better equipped and trained force but unfortunately lack the armoured firepower to make the assault a sure thing. For their part, although under powered and largely Novices, the Ukrainians have placed several (3) booby traps around the area of the house. The house provides Hard Cover (50%).



Combat takes place at night (-50 to Spot). Remember the -30% to Spot penalty for being within 12" of a grenade.

Phase 1 of Round 1 begins with the Ukrainians located in or near the house labelled 47. The Russians enter the board from the east and southeast.

Ukrainian National Troops


"This road is where the Russian bastards want to bring in some of the BTRs that Uncle Putin is handing out. But they can't do that until this very house is theirs so that makes this wreck the most important real estate in the Ukraine. Fight to keep it like it was your mother's own heart. "


The Ukrainians have three booby traps (grenades) to be placed on copy of map before game.



Russian Separatists


"Gather round and listen up. Our fight here will be much easier if we can bring in armoured vehicles and more heavy weapons. But to do that, we need to take the house with the second floor. We can do it, but we must be brave and get in close and use our grenades to clear the place. This is a night for dirty fighting."




Victory Conditions


Ukrainians

  • For every Russian killed or Seriously Wounded: 10 pts
  • For every every Ukrainian in the house at the end of 4 rounds of combat: 25 pts

Russians

  • For every Ukrainian killed or Seriously Wounded: 10 pts
  • For every Russian in the house at the end of 4 rounds of combat: 25 pts